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Calculate: ( ( 4 + -3 ) * 8 ) ^ 2 = 64

What is the answer for ( ( 4 + -3 ) * 8 ) ^ 2? Answer: 64

How do you solve ( ( 4 + -3 ) * 8 ) ^ 2?

Word Phrase for ( ( 4 + -3 ) * 8 ) ^ 2 = 64

Internationalization (i18n) word phrase of the math problem ( ( 4 + -3 ) * 8 ) ^ 2 = 64

  • English (EN): ( ( four add negative three ) multiply eight ) to the power of two equals sixty negative four
  • Spanish (ES): ( ( cuatro añadir negativo tres ) multiplicar ocho ) a la potencia de dos es igual a sesenta y cuatro
  • French (FR): ( ( quatre ajouter négatif trois ) multiplier huit ) à la puissance de deux égaux soixante négatif quatre
  • German (DE): ( ( vier hinzufügen negativ drei ) multiplizieren acht ) hoch zwei ist gleich vierundsechzig
  • Italian (IT): ( ( quattro aggiungere negativo tre ) moltiplicarsi otto ) alla potenza di due uguale sessantaquattro
  • Hebrew (HE): ( ( ארבעה להוסיף שלילי שלושה ) להכפיל שמונה ) לכוחו של שניים שווה שישים וארבעה
  • Indonesian (ID): ( ( empat menambahkan negatif tiga ) bertambah banyak delapan ) untuk kekuagaris singgung dua sama enam puluh empat
  • Russian (RU): ( ( добавлять отрицательный ) умножить ) к власти равно
  • Swedish (SV): ( ( fyra lägga till negativ tre ) multiplicera tta ) till makt tv lika sextiofyra
  • Turkish (TR): ( ( eklemek çıkarmak ) çarpmak ) gücüne eşittir altm?? dört

About the Answer

Q: Is the solution a whole number?
A: Yes, 64 is a whole number.

Q: Is the answer a positive or negative number?
A:The answer 64 is a positive number.

Solve in Base Systems

The equation ( ( 4 + -3 ) * 8 ) ^ 2 = 64 is represented in base 10 above. Here we show the same calculation but represented in other base counting systems. A base counting system is how many numbers are represented as group before advancing to the next digit. Example we normally use base 10 with numbers 0 to 9. When we add a 1 to the number 9 it becomes 10. For a base 3 system when a 1 is added to 2, it does not become 3 it becomes 10.

BaseBase EquationBase Answer
2 (binary) ( ( 100 + -11 ) * 1000 ) ^ 101000000
3 ( ( 11 + -10 ) * 22 ) ^ 22101
4 ( ( 10 + -3 ) * 20 ) ^ 21000
5 ( ( 4 + -3 ) * 13 ) ^ 2224
6 ( ( 4 + -3 ) * 12 ) ^ 2144
7 ( ( 4 + -3 ) * 11 ) ^ 2121
8 (oct) ( ( 4 + -3 ) * 10 ) ^ 2100
9 ( ( 4 + -3 ) * 8 ) ^ 271
10 * ( ( 4 + -3 ) * 8 ) ^ 264
11 ( ( 4 + -3 ) * 8 ) ^ 259
12 ( ( 4 + -3 ) * 8 ) ^ 254
13 ( ( 4 + -3 ) * 8 ) ^ 24c
14 ( ( 4 + -3 ) * 8 ) ^ 248
15 ( ( 4 + -3 ) * 8 ) ^ 244
16 (hex) ( ( 4 + -3 ) * 8 ) ^ 240
17 ( ( 4 + -3 ) * 8 ) ^ 23d
18 ( ( 4 + -3 ) * 8 ) ^ 23a
19 ( ( 4 + -3 ) * 8 ) ^ 237
20 ( ( 4 + -3 ) * 8 ) ^ 234
21 ( ( 4 + -3 ) * 8 ) ^ 231
22 ( ( 4 + -3 ) * 8 ) ^ 22k
23 ( ( 4 + -3 ) * 8 ) ^ 22i
24 ( ( 4 + -3 ) * 8 ) ^ 22g
25 ( ( 4 + -3 ) * 8 ) ^ 22e
26 ( ( 4 + -3 ) * 8 ) ^ 22c
27 ( ( 4 + -3 ) * 8 ) ^ 22a
28 ( ( 4 + -3 ) * 8 ) ^ 228
29 ( ( 4 + -3 ) * 8 ) ^ 226
30 ( ( 4 + -3 ) * 8 ) ^ 224
31 ( ( 4 + -3 ) * 8 ) ^ 222
32 ( ( 4 + -3 ) * 8 ) ^ 220
33 ( ( 4 + -3 ) * 8 ) ^ 21v
34 ( ( 4 + -3 ) * 8 ) ^ 21u
35 ( ( 4 + -3 ) * 8 ) ^ 21t
36 ( ( 4 + -3 ) * 8 ) ^ 21s

Simular problems to ( ( 4 + -3 ) * 8 ) ^ 2 = 64

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